Grab a shovel, dig through sand and stone, crack open treasure chests and keep going deeper. A new game by KianFloppa, made in Godot.
The idea
A relaxed loop where every trip down gets you a little further than the last one.
Dig down block by block and find treasure chests, ores and rare finds on the way.
Smelt ores into bars and sell your loot for coins back on the surface.
Better shovels dig faster and through harder ground. A bigger backpack carries more.
Hatch eggs for pets that follow you around and boost your luck and digging.
Start over with a permanent boost and reach places you couldn't before.
Planned
A first list. Things will change, get cut or get added as the game takes shape.
Chests in every layer, from common wooden ones to very rare ones deep down.
A long line of tools, each stronger than the last, with their own look.
A furnace that turns raw ores into bars that are worth a lot more.
Collect pets with different rarities and bonuses, and keep the best ones with you.
Luck boosts that make rare chests and finds show up more often.
More islands to unlock as you get stronger, with fast travel between them.
Reset your progress for permanent multipliers, so the next run goes faster.
The Floppa look and humour, with its own characters and world.
Updates